A Smartphone Headset for Augmented Reality Experiences in Heritage Properties: Object Recognition and Environmental Lighting – Booth 9

Daniela De Angeli, University of Bath, UK, Eamonn O'Neill, University of Bath, UK

In previous work, we proposed a low cost headset that used a smartphone to provide an Augmented Reality (AR) display for supporting visitor experiences in heritage properties such as those of the UK’s National Trust. It displayed virtual content that was highly visible in the dimly lit interiors typical of heritage properties, where lighting is kept low to protect the interiors and artefacts. However, such low lighting proved challenging for the camera-based object tracking necessary for AR. Thus, we present a new headset design and associated software, which retain the desirable features of our previous prototype while improving the tracking system.

[1] De Angeli, D. and O’Neill, E. A Smartphone Headset for Augmented Reality Experiences in Museums. Museum&Web Chicago, (2015).

[2] Ashok, R. Welcome to the Vuforia 4.0 Beta! 17 December 2014, 2014. https://developer.qualcomm.com/blog/welcome-vuforia-40-beta.